It can’t be timewalking and challenging at the same time. It’s still tuned around having Legion legendaries and fully upgraded artifact weapons except we have no access to any borrowed powers at all because of the timewalking restrictions.įurthermore, according to their own philosophy Timewalking in general is not supposed to be challenging, it’s meant to be purely for nostalgia, at least that’s how they’ve always billed it. The mage tower is a CHALLENGE … it’s meant to be hard. If you want something easy that takes no effort or time, then the mage tower is not for you. ![]() Completing it is a mark of status, because not everyone can do so. Being a mythic raider or gladiator does not help except in terms of player skill. It’s not a matter of gear since all gear equalizes. People in this thread have completed the encounters. Mage Tower doesn’t give you an advantage in raiding or pvp. You can do it if you want, but you don’t have to. Other players do find the reward valuable and are putting in the effort to beat the encounters. If you don’t feel the reward is valuable, then skip it. The mage tower in Shadowlands is optional. Especially not in this broken and unbalanced state. I’ll hard cast flamestrike prior to them coming out just to have flame patch already on the ground.īut why? Why do recycled content for zero reward? I already did all the mage challenges back in Legion, I don’t need to do them again. Another syncing ability is Alter Time when imps around her spawn and you go in spamming arcane explosion. I tried out kindling but I took more damage than having meteor. You don’t have to worry about it going through your barrier compared to chain casting fireballs which take longer. Meteor does a ton of damage on the shield and it always lines up when the channel is cast. In the end, I used time warp with final combust and pot back up from CD in phase three. It isn’t a bad idea cause first phase you don’t have to deal with the boulders and the imp dropping the green stuff on the ground with limited space to work with in a tight area. ![]() I tried saving time warp and second combustion when second phase begins but you just have a longer first phase doing that. Third phase you are almost entirely mobile because of searing touch execute so you can dish out damage faster. Other than dodging mechanics particularly when the boulders are coming at you from behind on the third phase, the toughest part of the fight is the second phase from 50% to 30%. It is more straight forward than the arcane one but you just have to know which imps to kill first and that is what guides are for. This allows players to grind for something new, whilst also maintaining the exclusive nature of the original white skin.My thoughts on the fire mage challenge against Agatha. In response to player feedback, Blizzard have reintroduced the Werebear, but this time it’s decked out in black and neon green in a Fel-inspired design. While other classes only receive item transmogs and the new armor, Guardian Druids can finally rejoice as the iconic Werebear is back! WoW Mage Tower: Guardian Druid Werebear reward Restoration Druid, Mistweaver Monk, Holy Paladin, Holy Priest, and Restoration Shaman.īalance Druid, Marksmanship Hunter, Frost Mage, Shadow Priest, and Affliction Warlock. Unholy Death Knight, Feral Druid, Fire Mage, Outlaw Rogue, Elemental Shaman, and Fury Warrior.Īrcane Mage, Retribution Paladin, Assassination Rogue, Enhancement Shaman, and Demonology Warlock.īeast Mastery Hunter, Windwalker Monk, Discipline Priest, and Destruction Warlock.īlood Death Knight, Vengeance Demon Hunter, Guardian Druid, Brewmaster Monk, Protection Paladin, and Protection Warrior. ![]() Frost Death Knight, Havoc Demon Hunter, Survival Hunter, Subtlety Rogue, and Arms Warrior.
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